Strivee

An e-learning platform for Gen Z in West Africa to learn tech, computer, business and hard skills, and software that are not taught in the university. It was startup intended to address the challenge of unemployment in Nigeria.

Role
Product Lead, UX/UI Designer
Duration
10 Weeks
Tools
Figma, Balsamiq, Notion, Trello
Product
Mobile App, Web

General Overview

In an era where everything is getting smarter and digital, Strivee is building an ecosystem of innovators in Nigeria. A network incubating, transforming and accelerating disruptive ideas, products and methodologies that would elevate the education sector and annihilate unemployment in Nigeria.

At Strivee, the aim was to invent a go-to market and user-friendly product that would provide the appropriate resources, platform, mentorship and network needed to kickstart your desired career in tech.

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Problem Statement

Unemployment has grown to become one of the most threatening problems in Nigeria. The situation is not showing any sign of leaving soon as the number of qualified and certified individuals in the country are in greater proportion compared to the number of jobs available. One of the reason behind this challenge is our education system in Nigeria.

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Goals & Objectives

  • To design a solution that will reduce the unemployment rate by 15% in 2 years.
  • To design a user-friendly application that encourages intentional learning.
  • To build a platform where job seekers come to seek for new skills and jobs.
  • To develop an easy-to -use software for companies to recruit talents.
  • To invent a go-to market product that would provide the appropriate resources needed tokick-start your desired STEM career.

Targeted Audience

Strivee targets the following: undergraduates, early graduates, job seekers, employees and employers.

Research Method

In the user-centered design process, it is essential to put the user at the center of every development decision. By doing user interviews, I was able to learn more about the requirements and desires of users as well as their histories, both of which would help me create a positive user experience.

With my team, I was able to conduct user research interviews, market survey and product requirements research from result of the first two.

Design Process

User Research

The user research focuses on understanding users behaviours, needs, thoughts, frustrations and motivations when learning online. A qualitative research method was employed, a total of 140 participants were interviewed. Most of them were undergraduates and thirty percent were early graduates in Lagos, Enugu and Oyo State, Nigeria. They were aged 18 - 27. Based on the interview conducted, each participant narrated his/her experience with learning and challenges faced.

Empathy Map

After going through all the interviews done (a major part of qualitative research), I went ahead to organize notes - as summaries - into an empathy map, to look into different opinions of the interviewees; what they say, do, feel and think .

User Personas

I came up with an engaging user personas that fits the left demographics, as well as highlight the pain points and goals of the users.

Emmanuel James

Emmanuel is a recent graduate of Electronics Engineering from University of Nigeria. He resides in Lagos. He loves building software and websites for companies. He learnt these skills online.

Demographics

Age: 23 years old

Gender: Male

Occupation: Software Developer

School: UNN

Hometown: Lagos, Nigeria

Pain Points

  • Securing jobs are difficult
  • Schools’ curriculum are outdated

Goals

  • Easy access to recruiters of companies.

Falilat Ibrahim

Falilat is a student in her second degree in the University of Ibadan. She resides in Kwara. She is into her second degree because a job from her course of study did not come through after 3 years of searching.

Demographics

Age: 26 years old

Gender: Female

Occupation: Student

School: UNI IBADAN

Hometown: Kwara, Nigeria

Pain Points

  • Unable to get a job.
  • Regrets not learning a skill.

Goals

  • Aims to learn tech skills.

Emmanuel James

Emmanuel is a recent graduate of Electronics Engineering from University of Nigeria. He resides in Lagos. He loves building software and websites for companies. He learnt these skills online.

Demographics

Age: 23 years old

Gender: Male

Occupation: Software Developer

School: UNN

HometownLagos, Nigeria

Pain Points

  • Securing jobs are difficult
  • Schools’ curriculum are outdated

Goals

  • Easy access to recruiters of companies.

Falilat Ibrahim

Falilat is a student in her second degree in the University of Ibadan. She resides in Kwara. She is into her second degree because a job from her course of study did not come through after 3 years of searching.

Demographics

Age: 26 years old

Gender: Female

Occupation: Student

School: UNI IBADAN

Hometown: Kwara, Nigeria

Pain Points

  • Unable to get a job.
  • Regrets not learning a skill.

Goals

  • Aims to learn tech skills.

User Flow Map

Assets & Visuals

I began working on the product's aesthetics after several sessions of research and data gathering. I originally drew some of the concepts as sketches before switching to Balsamiq for wireframes. For the final design iteration, I chose Figma.

Typography,
Iconography & Colors

Typography, Iconography
& Colors

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#070707

FONT FAMILY

SF UI DISPLAY

Regular

Medium

Bold

AaBbCcDdEeFfGgHhIiJjKkLlMmNnOo
PpQqRrSsTtUuVvWwXxYyZz

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!@#$%^&*()

Hi-Fi Frames

Following several iterations on paper, I moved on to my software tool. I first design the interaction in low fidelity to test different ideas and iterations before deciding on the best iteration to convert to high fidelity.

Home Screen

Home screen is one of the most important screen on the application which houses top courses, courses marketplace, adverts, search bar, cart, slide show.

Learning Screen

This screen contains the courses’ categories, learner’s courses and startup school of studies (entrepreneurship).

Buff Screen

This screen contains users stories like WhatsApp status stories, Trending topics or skills, Connect with a Mentor, What’s Happening, and a floating Direct Message Circular button.

Recruit Screen

This screen contains a leaderboard for learners, Pitch or Request for an Interview form companies and a French door feature - to enable job seekers know about companies.

Profile Screen

This screen contains everything about the account user - profile picture, learning status, user handle, jobs, friends, classmates, accomplishments, notifications, accounting settings and a log out button,

Other Screens

Achievements & Learnings

This was a project that I started with some friends during my final year . Because of the timeframe and the project's validity, Strivee is one of the most memorable and challenging projects I've ever worked on. This design taught me a lot about User Research and Surveys.

One of the most important lessons I learned from working on this project was time management. Because the project was given to me to test my design skills, the timeframe for completing the project was very tight, but I was able to manage my time to meet the deadline.